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Character Design Portfolio

I did the artwork and designs for a horror convention for several years. The campaigns were focused around cute versions of the classic monster archetypes. I had a lot of fun working on these. I did all of the character design and development.

Character designs for my creator-owned comic, UNDERSEA HERO. One of the questions I ask at the onset of a new character idea is, "Do they HAVE to be human? If so, why?"
© Ian Chase Nichols

Character designs for my creator-owned comic, UNDERSEA HERO. One of the questions I ask at the onset of a new character idea is, "Do they HAVE to be human? If so, why?"
© Ian Chase Nichols

Character designs for my creator-owned comic, UNDERSEA HERO. UH is a blending of my love of marine biology and comics. There are characters that are sea creatures, exaggerated or enhanced creatures, and sea-themed people. 
© Ian Chase Nichols

Character designs for my creator-owned comic, UNDERSEA HERO. UH is a blending of my love of marine biology and comics. There are characters that are sea creatures, exaggerated or enhanced creatures, and sea-themed people.
© Ian Chase Nichols

Character designs for my creator-owned comic, UNDERSEA HERO.
This was the initial group of characters. I've drawn and come up with dozens more since them.
© Ian Chase Nichols

Character designs for my creator-owned comic, UNDERSEA HERO.
This was the initial group of characters. I've drawn and come up with dozens more since them.
© Ian Chase Nichols

Character designs for my creator-owned comic, UNDERSEA HERO. Lord Krakus is a master of subtlety. 
© Ian Chase Nichols

Character designs for my creator-owned comic, UNDERSEA HERO. Lord Krakus is a master of subtlety.
© Ian Chase Nichols

If a character doesn't have to be human, it creates all-new storytelling possibilities. I find it also resets the expectations of the audience on the character's limitations. © Ian Chase Nichols

If a character doesn't have to be human, it creates all-new storytelling possibilities. I find it also resets the expectations of the audience on the character's limitations. © Ian Chase Nichols

Sometimes it's just fun to draw a large monster-warrior with a twinge of vanity.
© Ian Chase Nichols

Sometimes it's just fun to draw a large monster-warrior with a twinge of vanity.
© Ian Chase Nichols

I almost always have a story or reason behind every piece of a design, no matter the complexity. 
© Ian Chase Nichols

I almost always have a story or reason behind every piece of a design, no matter the complexity.
© Ian Chase Nichols

I draw inspiration from a myriad of resources. Sometimes its a book, a movie, and sometimes it's a jacket I almost bought at the thrift store.
© Ian Chase Nichols

I draw inspiration from a myriad of resources. Sometimes its a book, a movie, and sometimes it's a jacket I almost bought at the thrift store.
© Ian Chase Nichols

This is the title character, Hellena, from my creator-owned comic book, The Axe of Hellena. In her world, she befriends and battles creatures and beings of all sorts. © Ian Chase Nichols

This is the title character, Hellena, from my creator-owned comic book, The Axe of Hellena. In her world, she befriends and battles creatures and beings of all sorts. © Ian Chase Nichols

I'm always drawing. I have stacks of sketchbooks filled with ideas for characters. © Ian Chase Nichols

I'm always drawing. I have stacks of sketchbooks filled with ideas for characters. © Ian Chase Nichols

Another sampling from my stacks of sketchbooks filled with characters and ideas. © Ian Chase Nichols

Another sampling from my stacks of sketchbooks filled with characters and ideas. © Ian Chase Nichols

I designed a bunch of characters for a horror convention. They were all takes on the classic Universal and Hammer monsters.

I designed a bunch of characters for a horror convention. They were all takes on the classic Universal and Hammer monsters.

Character art had to fit with the horror themes, but be all-ages friendly.

Character art had to fit with the horror themes, but be all-ages friendly.

I drew standalone character art and separate backgrounds for different applications. These were used for the badges.

I drew standalone character art and separate backgrounds for different applications. These were used for the badges.

Here's a poster design that used a bunch of the individual character art and a separate background.

Here's a poster design that used a bunch of the individual character art and a separate background.

More of the individual character art.

More of the individual character art.

Badge Artwork that used more of the character art.

Badge Artwork that used more of the character art.

Another sampling of different characters on badges.

Another sampling of different characters on badges.

A George E. Romero homage for one of their advertisements.

A George E. Romero homage for one of their advertisements.